Devblog 016: Loot Changes!

In Deadlaugh, Rust by Destiny2 Comments

Changed Component Spawns Multiple changes have been made to barrel and crate spawns, including the following: Low chance of finding Tech trash in barrels Increased barrel tier loot to 3x Increased rifle body spawn to 2 in weapon crates Removed garbage loot from airdrops (clothes, traps, etc.) Increased C4 dropped from airdrops to 2 Added chance to find pre-crafted items …

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Devblog 015: Player Survey Results

In Deadlaugh, Devblog, Rust by Destiny2 Comments

Player Survey Results We’re happy to announce that we got a total of 52 responses! This exceeded the turnout of any of our previous surveys, and we’re happy that many of you chose to give your input and help improve DeadLaugh. Please note that we read and considered every response and will be working on balancing things to keep everyone …

Ban Appeals

In Uncategorized by DestinyLeave a Comment

So, as we have been receiving more and more ban appeals, I just wanted to give some advice for people going through the process and shed some light on the process as a whole. Please remember that DeadLaugh is a labor of love, all of the current Admins are employed full-time (some work 50+ hours a week) or have other …

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Devblog 014: Feedback

In Deadlaugh, Devblog, Rust, Updates by DycemanLeave a Comment

Reduced Plugins We have disable a couple of plugins due to the new update making the plugins outdated. We still have the core plugins that make up our server. We are going to try not to make any new plugins. Feedback We would like feedback from our player about the new component system and about our server in general. Your …

Devblog 013: Box Fixes and More

In Devblog, Rust by DestinyLeave a Comment

Floating Box Bug Fixed This week we finally managed to fix the bug where boxes didn’t destroy after a player destroyed the item they were placed on. They will fall as they are supposed to now, so gone are the days of floating boxes! Also, the bug where items sometimes fell out of a player’s inventory and inside of a …

Devblog 012: Cleanup

In Devblog, Rust by DestinyLeave a Comment

Cleanup! This week you’ll notice some things have been updated. Our in-game rules match our site rules now, so take a quick peek to refresh yourself on them. We’ve also updated our server banner and description (when you hit ESC in-game), to show wipe dates and schedule more easily! Performance – Events & Population Performance is a constant struggle, as …

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Devblog 011: Where are you?

In Devblog, Rust by DestinyLeave a Comment

Where are the admins? Believe it or not, we’re still around. Many of us have been working on other projects, and have been extremely busy with work and other life events. Please be assured that we ARE around, even if we do not chat, and check reports and monitor chat remotely daily. You will see some of us more in …

Devblog 010: Fix It Felix!

In Deadlaugh, Devblog, Rust by DycemanLeave a Comment

Minimum Server Lag! Server Performance After Destiny finished talking with AliStar (Facepunch Q.A.) about the RUST bug we mentioned in last week’s devblog, they issued a quick fix for the issue. We stared at the server’s fps at high peek and noticed that the performance was far better than it was last week. Last week’s server fps at high peek …

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Devblog 009: Sparta Kick Lag

In Devblog, Rust by Destiny1 Comment

“OMG LAG!”, “This server is so laggy!” The Cause (RUST BUG) We have very good news, players! We have found the cause of the low performance on our server and we aren’t the only ones having this issue! Here is the video of the discovery. Big thanks to Flaymar of AusNZGaming for helping us figure this out. Long story short, …

Devblog 008: We Are Grateful!

In Devblog, Rust by DycemanLeave a Comment

Donation Perk Changes We want to say a few things to our generous donors before we announce our donation perk upgrades and adjustments. To all of our donors who still play on our server and those that don’t, we want to thank you for all of the generous donations you have contributed to the community! We are now able to …