Devblog 021: New Component Loot Plugin

In Deadlaugh, Rust by DestinyLeave a Comment

Component Loot Changes We have removed our AlphaLoot (premium version of BetterLoot) and our admin Nivex wrote his own components plugin. This is subject to change and improvement, so bear with us and feel free to send suggestions our way! All component drop rates are now vanilla. This means you will have the same exact chance of finding an item …

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Devblog 017: Events and DonationHub Fixed

In Deadlaugh, Devblog, Rust by DestinyLeave a Comment

Duels and Events Fixed Finally, duels and events are fixed! Please note that the cap has been reduced to 40 players, with 5 slots reserved for donators. This slot reduction is to reduce possible lag caused by events. You’ll notice that events are no longer triggered by donating bones from your inventory. Instead, winning duels grants 500 bones to a …

Devblog 016: Loot Changes!

In Deadlaugh, Rust by Destiny2 Comments

Changed Component Spawns Multiple changes have been made to barrel and crate spawns, including the following: Low chance of finding Tech trash in barrels Increased barrel tier loot to 3x Increased rifle body spawn to 2 in weapon crates Removed garbage loot from airdrops (clothes, traps, etc.) Increased C4 dropped from airdrops to 2 Added chance to find pre-crafted items …

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Devblog 015: Player Survey Results

In Deadlaugh, Devblog, Rust by Destiny2 Comments

Player Survey Results We’re happy to announce that we got a total of 52 responses! This exceeded the turnout of any of our previous surveys, and we’re happy that many of you chose to give your input and help improve DeadLaugh. Please note that we read and considered every response and will be working on balancing things to keep everyone …

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Devblog 014: Feedback

In Deadlaugh, Devblog, Rust, Updates by DycemanLeave a Comment

Reduced Plugins We have disable a couple of plugins due to the new update making the plugins outdated. We still have the core plugins that make up our server. We are going to try not to make any new plugins. Feedback We would like feedback from our player about the new component system and about our server in general. Your …

Devblog 010: Fix It Felix!

In Deadlaugh, Devblog, Rust by DycemanLeave a Comment

Minimum Server Lag! Server Performance After Destiny finished talking with AliStar (Facepunch Q.A.) about the RUST bug we mentioned in last week’s devblog, they issued a quick fix for the issue. We stared at the server’s fps at high peek and noticed that the performance was far better than it was last week. Last week’s server fps at high peek …